Find a list of our publications at CHI 2022 below. There is also a schedule highlighting our talks. Your own publication is missing? Send us an email: contact@germanhci.de
"I Want It That Way": Exploring Users' Customization and Personalization Preferences for Home Assistants
Nima Zargham (Digital Media Lab, University of Bremen), Dmitry Alexandrovsky (Digital Media Lab, University of Bremen), Jan Erich (Digital Media Lab, University of Bremen), Nina Wenig (Digital Media Lab, University of Bremen), Rainer Malaka (Digital Media Lab, University of Bremen)
Abstract | Tags: Late Breaking Work | Links:
@inproceedings{2022ZarghamThatWay,
title = {"I Want It That Way": Exploring Users' Customization and Personalization Preferences for Home Assistants},
author = {Nima Zargham (Digital Media Lab, University of Bremen) and Dmitry Alexandrovsky (Digital Media Lab, University of Bremen) and Jan Erich (Digital Media Lab, University of Bremen) and Nina Wenig (Digital Media Lab, University of Bremen) and Rainer Malaka (Digital Media Lab, University of Bremen)},
url = {https://www.uni-bremen.de/dmlab/team, Website Lab},
doi = {10.1145/3491101.3519843},
year = {2022},
date = {2022-04-30},
abstract = {Home assistants are becoming a widespread product, but they mostly come as a compact device and offer very few customization and personalization features, which often leads to dissatisfaction. With the technological advancements, these systems are becoming more adaptable to the users' needs and can better imitate a human personality. To achieve that efficiently, understanding how different users envision their desired assistant is crucial. To identify people's customization and personalization preferences and their desired personality for a home assistant, we designed a set of storyboards depicting a variety of possible features in a domestic setting and conducted a user study (N=15), including a series of semi-structured interviews. Our quantitative results suggest that users prefer an agent which is highly agreeable and has higher conscientiousness and emotional stability. Furthermore, we discuss users' customization and personalization preferences for a home assistant, which could be considered when designing the future generation of home assistants.},
keywords = {Late Breaking Work},
pubstate = {published},
tppubtype = {inproceedings}
}
"Where did you first meet the owner?'' -- Exploring Usable Authentication for Smart Home Visitors
Sarah Prange (University of the Bundeswehr Munich, LMU Munich), Sarah Delgado Rodriguez (University of the Bundeswehr Munich), Timo Döding (LMU Munich), Florian Alt (University of the Bundeswehr Munich)
Abstract | Tags: Late Breaking Work | Links:
@inproceedings{2022PrangeWhere,
title = {"Where did you first meet the owner?'' -- Exploring Usable Authentication for Smart Home Visitors},
author = {Sarah Prange (University of the Bundeswehr Munich, LMU Munich) and Sarah Delgado Rodriguez (University of the Bundeswehr Munich) and Timo Döding (LMU Munich) and Florian Alt (University of the Bundeswehr Munich)},
url = {https://www.unibw.de/usable-security-and-privacy-en, Website Lab
https://youtu.be/H0YO1qGIOWI, YouTube - Teaser Video
https://youtu.be/k6trjm5mjUA, YouTube - Video Figure},
doi = {10.1145/3491101.3519777},
year = {2022},
date = {2022-04-30},
urldate = {2022-04-30},
abstract = {Visitors in smart homes might want to use certain device features, as far as permitted by the device owner (e.g., streaming music on a smart speaker). At the same time, protecting access to features from attackers is crucial, motivating a need for authentication. However, it is unclear if and how smart home visitors should authenticate as they usually do not have access to respective interfaces. We explore considerations for the design of authentication for visitors evolving around, e.g., the visitors themselves as well as the environment and concrete mechanisms. Moreover, we suggest a concrete idea: security questions to authenticate visitors in smart homes.
In an interview study (N=24), we found that owners and visitors appreciated the low effort and would adapt our approach. We conclude with future research directions that we hope will spark further discussions around the design of authentication for smart homes, considering visitors and owners alike.},
keywords = {Late Breaking Work},
pubstate = {published},
tppubtype = {inproceedings}
}
In an interview study (N=24), we found that owners and visitors appreciated the low effort and would adapt our approach. We conclude with future research directions that we hope will spark further discussions around the design of authentication for smart homes, considering visitors and owners alike.

Accessibility-Related Publication Distribution in HCI Based on a Meta-Analysis
Mark Colley (Institute of Media Informatics, Ulm University), Taras Kränzle (Institute of Media Informatics, Ulm University), Enrico Rukzio (Institute of Media Informatics, Ulm University)
Abstract | Tags: Late Breaking Work | Links:
@inproceedings{2022ColleyRublicationDistribution,
title = {Accessibility-Related Publication Distribution in HCI Based on a Meta-Analysis},
author = {Mark Colley (Institute of Media Informatics, Ulm University) and Taras Kränzle (Institute of Media Informatics, Ulm University) and Enrico Rukzio (Institute of Media Informatics, Ulm University)},
url = {https://www.uni-ulm.de/en/in/mi/hci/, Website Lab
https://twitter.com/mi_uulm, Twitter Lab},
doi = {10.1145/3491101.3519701},
year = {2022},
date = {2022-04-30},
urldate = {2022-04-30},
abstract = {Accessibility research aims to aid humans that experience minor or major disabilities and conditions. However, researchers might have limited exposure to certain disabilities, therefore, focus on those prevalent in their own lives. This work presents a script-based meta-analysis on addressed populations in accessibility research published on top Human-Computer Interaction (HCI) venues (3617 full papers). We categorize the publications regarding the involved people and their disabilities. We found that work on vision disability makes up for almost one third (28.85%) of the work published in general HCI. In light of these findings, we present possible conference- and funding-related explanatory approaches and argue that disability research could more reflect the prevalence of disabilities in the world. },
keywords = {Late Breaking Work},
pubstate = {published},
tppubtype = {inproceedings}
}

cARdLearner: Using Expressive Virtual Agents when Learning Vocabulary in Augmented Reality
Aimée Sousa Calepso (University of Stuttgart), Natalie Hube (University of Stuttgart), Noah Berenguel Senn (University of Stuttgart), Vincent Brandt (University of Stuttgart), Michael Sedlmair (University of Stuttgart)
Abstract | Tags: Late Breaking Work | Links:
@inproceedings{2022CalepsocARdLearner,
title = {cARdLearner: Using Expressive Virtual Agents when Learning Vocabulary in Augmented Reality},
author = {Aimée Sousa Calepso (University of Stuttgart) and Natalie Hube (University of Stuttgart) and Noah Berenguel Senn (University of Stuttgart) and Vincent Brandt (University of Stuttgart) and Michael Sedlmair (University of Stuttgart)},
url = {https://www.visus.uni-stuttgart.de/institut/team/arbeitsgruppe/arbeitsgruppe-prof.-sedlmair/, Website Lab
https://visvar.github.io/, Website Visvar},
doi = {10.1145/3491101.3519631},
year = {2022},
date = {2022-04-30},
urldate = {2022-04-30},
abstract = {Augmented reality (AR) has a diverse range of applications, including language teaching. When studying a foreign language, one of the biggest challenges learners face is memorizing new vocabulary. While augmented holograms are a promising means of supporting this memorization process, few studies have explored their potential in the language learning context. We demonstrate the possibility of using flashcard along with an expressive holographic agent on vocabulary learning. Users scan a flashcard and play an animation that is connected with an emotion related to the word they are seeing. Our goal is to propose an alternative to the traditional use of flashcards, and also introduce another way of using AR in the association process.},
keywords = {Late Breaking Work},
pubstate = {published},
tppubtype = {inproceedings}
}
E-ScootAR: Exploring Unimodal Warnings for E-Scooter Riders in Augmented Reality
Andrii Matviienko (Technical University of Darmstadt), Florian Müller (LMU Munich), Dominik Schön (Technical University of Darmstadt), Régis Fayard (Technical University of Darmstadt), Salar Abaspur (Technical University of Darmstadt), Yi Li (Technical University of Darmstadt), Max Mühlhäuser (Technical University of Darmstadt)
Abstract | Tags: Late Breaking Work | Links:
@inproceedings{2022MatviienkoEScootAR,
title = {E-ScootAR: Exploring Unimodal Warnings for E-Scooter Riders in Augmented Reality},
author = {Andrii Matviienko (Technical University of Darmstadt) and Florian Müller (LMU Munich) and Dominik Schön (Technical University of Darmstadt) and Régis Fayard (Technical University of Darmstadt) and Salar Abaspur (Technical University of Darmstadt) and Yi Li (Technical University of Darmstadt) and Max Mühlhäuser (Technical University of Darmstadt)},
url = {https://teamdarmstadt.de/, Website Lab
https://www.facebook.com/teamdarmstadt, Facebook Lab},
doi = {10.1145/3491101.3519831},
year = {2022},
date = {2022-04-30},
abstract = {Micro-mobility is becoming a more popular means of transportation. However, this increased popularity brings its challenges. In particular, the accident rates for E-Scooter riders increase, which endangers the riders and other road users. In this paper, we explore the idea of augmenting E-Scooters with unimodal warnings to prevent collisions with other road users, which include Augmented Reality (AR) notifications, vibrotactile feedback on the handlebar, and auditory signals in the AR glasses. We conducted an outdoor experiment (N = 13) using an Augmented Reality simulation and compared these types of warnings in terms of reaction time, accident rate, and feeling of safety. Our results indicate that AR and auditory warnings lead to shorter reaction times, have a better perception, and create a better feeling of safety than vibrotactile warnings. Moreover, auditory signals have a higher acceptance by the riders compared to the other two types of warnings.},
keywords = {Late Breaking Work},
pubstate = {published},
tppubtype = {inproceedings}
}

Evaluating Soft Organ-Shaped Tangibles for Medical Virtual Reality
Thomas Muender (Digital Media Lab, University of Bremen), Anke Reinschluessel (Digital Media Lab, University of Bremen), Daniela Salzmann (University Hospital for Visceral Surgery, Carl von Ossietzky University of Oldenburg, PIUS-Hospital), Thomas Lück (cirp GmbH), Andrea Schenk (Fraunhofer Institute for Digital Medicine MEVIS), Dirk Weyhe (University Hospital for Visceral Surgery, Carl von Ossietzky University of Oldenburg, PIUS-Hospital), Tanja Döring (Digital Media Lab, University of Bremen), Rainer Malaka (Digital Media Lab, University of Bremen)
Abstract | Tags: Late Breaking Work | Links:
@inproceedings{2022MuenderOrganTangibles,
title = {Evaluating Soft Organ-Shaped Tangibles for Medical Virtual Reality},
author = {Thomas Muender (Digital Media Lab, University of Bremen) and Anke Reinschluessel (Digital Media Lab, University of Bremen) and Daniela Salzmann (University Hospital for Visceral Surgery, Carl von Ossietzky University of Oldenburg, PIUS-Hospital) and Thomas Lück (cirp GmbH) and Andrea Schenk (Fraunhofer Institute for Digital Medicine MEVIS) and Dirk Weyhe (University Hospital for Visceral Surgery, Carl von Ossietzky University of Oldenburg, PIUS-Hospital) and Tanja Döring (Digital Media Lab, University of Bremen) and Rainer Malaka (Digital Media Lab, University of Bremen)},
url = {dm.tzi.de/, Website Digital Media Lap Bremen
https://twitter.com/dmlabbremen, Twitter},
doi = {10.1145/3491101.3519715},
year = {2022},
date = {2022-04-30},
urldate = {2022-04-30},
abstract = {Connecting digital information with the physical is one of the essential ideas of tangible user interfaces. The design of the physical representation is important especially for specialised domains like surgery planning, because surgeons rely heavily on their tactile senses. Therefore, this research work investigates the effect of a soft and a hard 3D model as an interaction device for virtual reality surgical planning. A user study with 13 surgeons reveals a clear preference for the softer, more realistic material and a significantly higher haptic user experience for the soft model compared to the hard one. These results advocate for stressing material aspects along with the interaction design in domains with an inherently high focus on tactile aspects.},
keywords = {Late Breaking Work},
pubstate = {published},
tppubtype = {inproceedings}
}

EyeMeet: A Joint Attention Support System for Remote Meetings
Moritz Langner (KIT), Peyman Toreini (KIT), Alexander Maedche (KIT)
Abstract | Tags: Late Breaking Work | Links:
@inproceedings{Lagner2022EyeMeet,
title = {EyeMeet: A Joint Attention Support System for Remote Meetings},
author = {Moritz Langner (KIT) and Peyman Toreini (KIT) and Alexander Maedche (KIT)},
url = {https://issd.iism.kit.edu/
https://www.instagram.com/kit_information_systems/},
doi = {10.1145/3491101.3519792},
year = {2022},
date = {2022-05-01},
urldate = {2022-05-01},
publisher = {ACM},
abstract = {A major challenge in remote meetings is that awareness cues, such as gaze, become degraded despite playing a crucial role in communication and establishing joint attention. Eye tracking allows overcoming these obstacles by enabling augmentation of remote meetings with gaze information. In this project, we followed a participatory approach by first distributing a scenario-based survey to students (n=79) to uncover their preference of eye-based joint attention support (real-time, retrospective, real-time & retrospective, no) for remote university meetings. Building on these findings, we developed EyeMeet, an eye-based joint attention support system that combines state-of-the-art real-time joint attention support with a retrospective attention feedback for remote meetings. In a four-week study, two student groups worked remotely on course assignments using EyeMeet. Our findings of the study highlight that EyeMeets supports students in staying more focused on the meetings. Complementing real-time joint attention support, retrospective joint attention feedback is recognized to provide valuable support for reflecting and adapting behavior for upcoming meetings.},
keywords = {Late Breaking Work},
pubstate = {published},
tppubtype = {inproceedings}
}
How do Users Expect their Smart Memory Vaults to Utilize Their Shared Memories?
Passant ElAgroudy (LMU Munich), Ms. Mennatallah Saleh (Hamm-Lippstadt University of Applied Science, Technical University Berlin), Christian Sturm (Hamm-Lippstadt University of Applied Sciences), Albrecht Schmidt (LMU Munich)
Abstract | Tags: Late Breaking Work
@inproceedings{2022ElAgroudySharedMemories,
title = {How do Users Expect their Smart Memory Vaults to Utilize Their Shared Memories? },
author = {Passant ElAgroudy (LMU Munich) and Ms. Mennatallah Saleh (Hamm-Lippstadt University of Applied Science, Technical University Berlin) and Christian Sturm (Hamm-Lippstadt University of Applied Sciences) and Albrecht Schmidt (LMU Munich)},
year = {2022},
date = {2022-04-30},
abstract = {Social media (SM) is a popular accessible form of smart memory vaults. Prior work shows that users are still unable to understand how their shared memories are used by smart systems to create Smart Interactions involving Personal Memories (SIPMs). This can lead to negative social repercussions such as cyberbullying. This work investigates the most memorable SIPMs on Facebook for Egyptian users and their impact on platform usage. We conducted an online survey (N=53) requesting critical incident reports about surprising Facebook SIPMs. The most remembered SIPMs were: customizing advertisements, cuing offline interactions, sharing data with third parties and personalizing the newsfeed. Our results suggest that SIPMs, particularly customized advertisements act as ambient memory augmentation solutions to the users’ shared memories. Additionally, negative platform perception does not necessarily translate into reduction of platform usage. Our work inspires the discussion about users expectations towards ambient usage of their data on smart memory vaults.},
keywords = {Late Breaking Work},
pubstate = {published},
tppubtype = {inproceedings}
}
If The Map Fits! Exploring Minimaps as Distractors from Non-Euclidean Spaces in Virtual Reality
Jonas Auda (University of Duisburg-Essen), Uwe Gruenefeld (University of Duisburg-Essen), Stefan Schneegass (University of Duisburg-Essen)
Abstract | Tags: Late Breaking Work | Links:
@inproceedings{2022AudaMinimapsVR,
title = {If The Map Fits! Exploring Minimaps as Distractors from Non-Euclidean Spaces in Virtual Reality},
author = {Jonas Auda (University of Duisburg-Essen) and Uwe Gruenefeld (University of Duisburg-Essen) and Stefan Schneegass (University of Duisburg-Essen)},
url = {https://www.hci.wiwi.uni-due.de/, Website Lab},
doi = {10.1145/3491101.3519621},
year = {2022},
date = {2022-04-30},
urldate = {2022-04-30},
abstract = {With non-Euclidean spaces, Virtual Reality (VR) experiences can overcome the limitations of physical space by using overlapping virtual rooms. However, the illusion created by these spaces can be discovered, if the overlap is too large. Thus, in this work, we investigate if users can be distracted from the overlap by showing a minimap that suggests that there is none. When done correctly, more VR space can be mapped into the existing physical space, allowing for more spacious virtual experiences. Through a user study, we found that participants uncovered the overlap of two virtual rooms when it was at 100% and above. Our results show that an additional minimap renders overlapping virtual rooms more believable and can serve as an additional tool to overcome physical limitations for natural locomotion in VR.},
keywords = {Late Breaking Work},
pubstate = {published},
tppubtype = {inproceedings}
}

Mask removal isn't always convenient in public! - The Impact of the Covid-19 Pandemic on Device Usage and User Authentication
Alia Saad (University of Duisburg-Essen), Uwe Gruenefeld (University of Duisburg-Essen), Lukas Mecke (Bundeswehr University Munich), Marion Koelle (University of Duisburg-Essen), Florian Alt (Bundeswehr University Munich), Stefan Schneegass (University of Duisburg-Essen)
Abstract | Tags: Late Breaking Work | Links:
@inproceedings{2022SaadCovid19UsageAndAuthentication,
title = {Mask removal isn't always convenient in public! - The Impact of the Covid-19 Pandemic on Device Usage and User Authentication},
author = {Alia Saad (University of Duisburg-Essen) and Uwe Gruenefeld (University of Duisburg-Essen) and Lukas Mecke (Bundeswehr University Munich) and Marion Koelle (University of Duisburg-Essen) and Florian Alt (Bundeswehr University Munich) and Stefan Schneegass (University of Duisburg-Essen)},
url = {https://www.hci.wiwi.uni-due.de/en/profile/, Website Lab
https://www.facebook.com/HCIEssen/, Facebook Lab},
doi = {10.1145/3491101.3519804},
year = {2022},
date = {2022-04-30},
urldate = {2022-04-30},
abstract = {The ongoing Covid-19 pandemic has impacted our everyday lives and demands everyone to take countermeasures such as wearing masks or disinfecting their hands. However, while previous work suggests that these countermeasures may profoundly impact biometric authentication, an investigation of the actual impact is still missing. Hence, in this work, we present our findings from an online survey (n=334) on experienced changes in device usage and failures of authentication. Our results show significant changes in personal and shared device usage, as well as a significant increase in experienced failures when comparing the present situation to before the Covid-19 pandemic. From our qualitative analysis of participants' responses, we derive potential reasons for these changes in device usage and increases in authentication failures. Our findings suggest that making authentication contactless is only one of the aspects relevant to encounter the novel challenges caused by the pandemic.},
keywords = {Late Breaking Work},
pubstate = {published},
tppubtype = {inproceedings}
}
On Appropriation and Nostalgic Reminiscence of Technology
Fatemeh Alizadeh (Universität Siegen), Aikaterini Mniestri (Universität Siegen), Alarith Uhde (Universität Siegen), Gunnar Stevens (Universität Siegen)
Abstract | Tags: Late Breaking Work | Links:
@inproceedings{2022AlizadehAppropriation,
title = {On Appropriation and Nostalgic Reminiscence of Technology },
author = {Fatemeh Alizadeh (Universität Siegen) and Aikaterini Mniestri (Universität Siegen) and Alarith Uhde (Universität Siegen) and Gunnar Stevens (Universität Siegen) },
url = {https://www.verbraucherinformatik.de/en/home-en/, Website Lab},
doi = {10.1145/3491101.3519676},
year = {2022},
date = {2022-04-30},
abstract = {Technological objects present themselves as necessary, only to become obsolete faster than ever before. This phenomenon has led to a population that experiences a plethora of technological objects and interfaces as they age, which become associated with certain stages of life and disappear thereafter. Noting the expanding body of literature within HCI about appropriation, our work pinpoints an area that needs more attention, “outdated technologies.” In other words, we assert that design practices can profit as much from imaginaries of the future as they can from reassessing artefacts from the past in a critical way. In a two-week fieldwork with 37 HCI students, we gathered an international collection of nostalgic devices from 14 different countries to investigate what memories people still have of older technologies and the ways in which these memories reveal normative and accidental use of technological objects. We found that participants primarily remembered older technologies with positive connotations and shared memories of how they had adapted and appropriated these technologies, rather than normative uses. We refer to this phenomenon as nostalgic reminiscence. In the future, we would like to develop this concept further by discussing how nostalgic reminiscence can be operationalized to stimulate speculative design in the present.},
keywords = {Late Breaking Work},
pubstate = {published},
tppubtype = {inproceedings}
}
ONYX - User Interfaces for Assisting in Interactive Task Learning for Natural Language Interfaces of Data Visualization Tools
Marcel Ruoff (KIT), Brad Myers (CMU), Alexander Maedche (KIT)
Abstract | Tags: Late Breaking Work | Links:
@inproceedings{Ruoff2022onyx,
title = {ONYX - User Interfaces for Assisting in Interactive Task Learning for Natural Language Interfaces of Data Visualization Tools},
author = {Marcel Ruoff (KIT) and Brad Myers (CMU) and Alexander Maedche (KIT)},
url = {https://issd.iism.kit.edu/
https://www.instagram.com/kit_information_systems/},
doi = {10.1145/3491101.3519793},
year = {2022},
date = {2022-05-01},
urldate = {2022-05-01},
publisher = {ACM},
abstract = {While natural language interfaces (NLIs) are increasingly utilized to simplify the interaction with data visualization tools, improving and adapting the NLIs to the individual needs of users still requires the support of developers. ONYX introduces an interactive task learning (ITL) based approach which enables NLIs to learn from users through natural interactions. Users can personalize the NLI with new commands using direct manipulation, known commands, or by combining both. To further support users during the training process, we derived two design goals for the user interface, namely providing suggestions based on sub-parts of the command and addressing ambiguities through follow-up questions and instantiated them in ONYX. In order to trigger reflections and gain feedback on possible design trade-offs of ONYX and the instantiated design goals, we performed a formative user study to understand how to successfully integrate the suggestions and follow-up question into the interaction.},
keywords = {Late Breaking Work},
pubstate = {published},
tppubtype = {inproceedings}
}
PriCheck - An Online Assistant for Smart Device Purchases
Vera Volk (LMU Munich), Sarah Prange (University of the Bundeswehr Munich, LMU Munich), Florian Alt (University of the Bundeswehr Munich)
Abstract | Tags: Late Breaking Work | Links:
@inproceedings{2022VolkPriCheck,
title = {PriCheck - An Online Assistant for Smart Device Purchases},
author = {Vera Volk (LMU Munich) and Sarah Prange (University of the Bundeswehr Munich, LMU Munich) and Florian Alt (University of the Bundeswehr Munich)},
url = {https://www.unibw.de/usable-security-and-privacy-en, Website Lab
https://youtu.be/-3qFDn_tOY4, YouTube - Teaser Video
https://youtu.be/fIx26wEews4, YouTube - Video Figure},
doi = {10.1145/3491101.3519827},
year = {2022},
date = {2022-04-30},
abstract = {In this paper, we present PriCheck, a browser extension that provides privacy-relevant information about smart devices (e.g., in an online shop). This information is oftentimes hidden, difficult to access, and, thus, often neglected when buying a new device. With PriCheck, we enable users to make informed purchase decisions. We conducted an exploratory study using the browser extension in a simplified (mock) online shop for smart devices. Participants chose devices with and without using the extension. We found that participants (N = 11) appreciated the usability and available information of PriCheck, helping them with informed decisions for privacy-preserving products. We hope our work will stimulate further discussion on how to make privacy information for novel products available, understandable, and easy to access for users.},
keywords = {Late Breaking Work},
pubstate = {published},
tppubtype = {inproceedings}
}

SoRoCAD: A Design Tool for the Building Blocks of Pneumatic Soft Robotics
Anke Brocker (RWTH Aachen University, Aachen, Germany) andJakob Strüver (RWTH Aachen University, Aachen, Germany), Simon Voelker (RWTH Aachen University, Aachen, Germany), Jan Borchers (RWTH Aachen University, Aachen, Germany)
Abstract | Tags: Late Breaking Work | Links:
@inproceedings{2022BrockerSoRoCAD,
title = {SoRoCAD: A Design Tool for the Building Blocks of Pneumatic Soft Robotics},
author = {Anke Brocker (RWTH Aachen University, Aachen, Germany) andJakob Strüver (RWTH Aachen University, Aachen, Germany) and Simon Voelker (RWTH Aachen University, Aachen, Germany) and Jan Borchers (RWTH Aachen University, Aachen, Germany)},
url = {https://hci.rwth-aachen.de, Website Lab
https://www.youtube.com/watch?v=sEZgc8XfHls&list=PLABNOB9DXl_2VOtkDAsxvoXDQGHTP-pC5&index=2, YouTube - Teaser Video
https://www.youtube.com/watch?v=qS7n__a-HPA&list=PLABNOB9DXl_2VOtkDAsxvoXDQGHTP-pC5&index=1, YouTube - Video Figure},
doi = {10.1145/3491101.3519770},
year = {2022},
date = {2022-04-30},
urldate = {2022-04-30},
abstract = {Soft robotics uses soft, flexible materials and elastic actuation mechanisms to create systems that are more adaptable and tolerant to unknown environments, and safer for human-machine interaction, than rigid robots. Pneumatic soft robots can be fabricated using more affordable materials compared to traditional robots and make use of technologies such as 3D printing, making them an attractive choice for research and DIY projects. However, their design is still highly unintuitive, and at up to two days, design iterations can take prohibitively long: The behavior of, e.g., a pneumatic silicone gripper only becomes apparent after designing and 3D printing its mold, casting, curing, assembling, and testing it. We introduce SoRoCAD, a design tool supporting a Maker-friendly soft robotics design and fabrication pipeline that incorporates simulating the final actuation into the design process.},
keywords = {Late Breaking Work},
pubstate = {published},
tppubtype = {inproceedings}
}

SpiderClip: Towards an Open Source System for Wearable Device Simulation in Virtual Reality
Dirk Queck (Technische Universität Kaiserslautern TUK), Iannis Albert (Technische Universität Kaiserslautern TUK, University of Bremen), Philipp Zimmer (Technische Universität Kaiserslautern TUK), Nicole Burkard (Technische Universität Kaiserslautern TUK), Georg Volkmar (Digital Media Lab, University of Bremen), Bastian Dänekas (Digital Media Lab, University of Bremen), Rainer Malaka (Digital Media Lab, University of Bremen), Marc Herrlich (Technische Universität Kaiserslautern TUK, DFKI)
Abstract | Tags: Late Breaking Work | Links:
@inproceedings{2022QueckSpiderClip,
title = {SpiderClip: Towards an Open Source System for Wearable Device Simulation in Virtual Reality},
author = {Dirk Queck (Technische Universität Kaiserslautern TUK) and Iannis Albert (Technische Universität Kaiserslautern TUK, University of Bremen) and Philipp Zimmer (Technische Universität Kaiserslautern TUK) and Nicole Burkard (Technische Universität Kaiserslautern TUK) and Georg Volkmar (Digital Media Lab, University of Bremen) and Bastian Dänekas (Digital Media Lab, University of Bremen) and Rainer Malaka (Digital Media Lab, University of Bremen) and Marc Herrlich (Technische Universität Kaiserslautern TUK, DFKI)},
url = {https://sge.eit.uni-kl.de/startseite, Website Lab},
doi = {10.1145/3491101.3519758},
year = {2022},
date = {2022-04-30},
urldate = {2022-04-30},
abstract = {Smartwatches and fitness trackers integrate different sensors from inertial measurement units to heart rate sensors in a very compact and affordable form factor. This makes them interesting and relevant research tools. One potential application domain is virtual reality, e.g., for health related applications such as exergames or simulation approaches. However, commercial devices complicate and limit the collection of raw and real-time data, suffer from privacy issues and are not tailored to using them with VR tracking systems. We address these issues with an open source design to facilitate the construction of VR-enabled wearables for conducting scientific experiments. Our work is motivated by research in mixed realities in pervasive computing environments. We introduce our system and present a proof-of-concept study with 17 participants. Our results show that the wearable reliably measures high-quality data comparable to commercially available fitness trackers and that it does not impede movements or interfere with VR tracking.},
keywords = {Late Breaking Work},
pubstate = {published},
tppubtype = {inproceedings}
}
Spirituality at the Breakfast Table: Experiences of Christian Online Worship Services
Sara Wolf (Institute Human-Computer Media, JMU Würzburg, Germany), Frauke Mörike (Department of Psychology, Ergonomics, TU Berlin, Germany), Simon Luthe (Institute of Protestant Theology, Religious Education, JMU Würzburg, Germany), Ilona Nord (Institute of Protestant Theology, Religious Education, JMU Würzburg, Germany), Jörn Hurtienne (Chair of Psychological Ergonomics, JMU Würzburg, Germany)
Abstract | Tags: Late Breaking Work | Links:
@inproceedings{2022WolfBreakfast,
title = {Spirituality at the Breakfast Table: Experiences of Christian Online Worship Services},
author = {Sara Wolf (Institute Human-Computer Media, JMU Würzburg, Germany) and Frauke Mörike (Department of Psychology and Ergonomics, TU Berlin, Germany) and Simon Luthe (Institute of Protestant Theology and Religious Education, JMU Würzburg, Germany) and Ilona Nord (Institute of Protestant Theology and Religious Education, JMU Würzburg, Germany) and Jörn Hurtienne (Chair of Psychological Ergonomics, JMU Würzburg, Germany)},
url = {https://www.mcm.uni-wuerzburg.de/psyergo/startseite/, Website Lab},
doi = {10.1145/3491101.3519856},
year = {2022},
date = {2022-04-30},
urldate = {2022-04-30},
abstract = {Since the COVID-19 pandemics, we have witnessed an increase in online worship services. Nevertheless, HCI has little insight into how technological mediation influences religious experiences and how technology should be designed for use in religious contexts. Therefore, we see a unique opportunity to understand better real-world experiences of technology use in religious rituals and, more specifically, in online worship services. Inspired by contextual design, We virtually observed and interviewed eight persons during and after participation in online worship services. We identified a field of tension between faith, everyday life, individuality, and community. The data suggests that current online worship service systems do not account for believers' needs for community, faith, or extraordinariness. We discuss opportunities for future research and design, and aim to contribute to the understanding of online worship service experiences and the design of technology-mediated religious experiences. },
keywords = {Late Breaking Work},
pubstate = {published},
tppubtype = {inproceedings}
}

Standing out among the daily spam: How to catch website owners' attention by means of vulnerability notifications
Anne Hennig (Karlsruhe Institute of Technology), Fabian Neusser (University of Bamberg), Aleksandra Pawelek (Karlsruhe Institute of Technology), Dominik Herrmann (University of Bamberg), Peter Mayer (Karlsruhe Institute of Technology)
Abstract | Tags: Late Breaking Work | Links:
@inproceedings{henning2022standing,
title = {Standing out among the daily spam: How to catch website owners' attention by means of vulnerability notifications},
author = {Anne Hennig (Karlsruhe Institute of Technology) and Fabian Neusser (University of Bamberg) and Aleksandra Pawelek (Karlsruhe Institute of Technology) and Dominik Herrmann (University of Bamberg) and Peter Mayer (Karlsruhe Institute of Technology)},
url = {https://secuso.aifb.kit.edu
https://www.youtube.com/watch?v=d3Qe36Ts4Gk (Teaser Video)},
doi = {10.1145/3491101.3519847},
year = {2022},
date = {2022-05-01},
urldate = {2022-05-01},
publisher = {ACM},
series = {ACM CHI},
abstract = {Running a business without having a website is nearly impossible nowadays. Most business owners use content managements systems to manage their websites. Yet, those can pose security risks and provide vulnerabilities for manipulations. With vulnerability notifications, website owners are notified about security risks. To identify common themes with respect to vulnerability notifications and provide deeper insight into the motivations of website owners to react to those notifications, we conducted 25 semi-structured interviews. In compliance with previous research, we could confirm that distrust in unexpected notifications is high and, in contrast to previous research, we suggest that verification possibilities are the most important factors to establish trust in notifications. We also endorse the findings that raising awareness for the severity and the complexity of the problems is crucial to increase remediation rates.},
keywords = {Late Breaking Work},
pubstate = {published},
tppubtype = {inproceedings}
}
The Scent of Collaboration: Exploring the Effect of Smell on Social Interactions
Siddharth Mehrotra (Delft University of Technology, Netherlands), Anke Brocker (RWTH Aachen University, Germany), Marianna Obrist (University College London, United Kingdom), Jan Borchers (RWTH Aachen University, Germany)
Abstract | Tags: Late Breaking Work | Links:
@inproceedings{2022MehrotraScent,
title = {The Scent of Collaboration: Exploring the Effect of Smell on Social Interactions},
author = {Siddharth Mehrotra (Delft University of Technology, Netherlands) and Anke Brocker (RWTH Aachen University, Germany) and Marianna Obrist (University College London, United Kingdom) and Jan Borchers (RWTH Aachen University, Germany)},
url = {https://hci.rwth-aachen.de, Website Lab
https://www.youtube.com/watch?v=ZRr-I57vNmk&list=PLABNOB9DXl_2VOtkDAsxvoXDQGHTP-pC5&index=3, YouTube - Teaser Video
https://www.youtube.com/watch?v=gtYYj3EOYKo&list=PLABNOB9DXl_2VOtkDAsxvoXDQGHTP-pC5&index=4, YouTube - Video Figure},
doi = {10.1145/3491101.3519632},
year = {2022},
date = {2022-04-30},
urldate = {2022-04-30},
abstract = {Social interactions are multisensory experiences. However, it is not well understood how technology-mediated smell can support social interactions, especially in collaborative tasks. To explore its effect on collaboration, we asked eleven pairs of users to work together on a writing task while wearing an interactive jewellery designed to emit scent in a controlled fashion. In a within-subjects experiment, participants were asked to collaboratively write a story about a standardized visual stimulus while exposed to with scent and without scent conditions. We analyzed video recordings and written stories using a combination of methods from HCI, psychology, sociology, and human communication research. We observed differences in both participants' communication and creation of insightful stories in the with scent condition. Furthermore, scent helped participants recover from communication breakdown even though they were unaware of it. We discuss the possible implications of our findings and the potential of technology-mediated scent for collaborative activities.},
keywords = {Late Breaking Work},
pubstate = {published},
tppubtype = {inproceedings}
}

Towards Balancing Real-World Awareness and VR Immersion in Mobile VR
Jingyi Li (LMU Munich), Filippe Frulli (LMU Munich), Stella Clarke (BMW Group), Andreas Butz (LMU Munich)
Abstract | Tags: Late Breaking Work | Links:
@inproceedings{2022LiBalancing,
title = {Towards Balancing Real-World Awareness and VR Immersion in Mobile VR},
author = {Jingyi Li (LMU Munich) and Filippe Frulli (LMU Munich) and Stella Clarke (BMW Group) and Andreas Butz (LMU Munich)},
url = {http://www.medien.ifi.lmu.de, Website Lab
https://www.facebook.com/LMU.Medieninformatik/, Facebook Lab
https://youtu.be/_9gnVLokT70, YouTube - Video Figure},
doi = {10.1145/3491101.3519824},
year = {2022},
date = {2022-04-30},
abstract = {Virtual Reality (VR) can be used to create immersive infotainment experiences for car passengers. However, not much is known about how to best incorporate the essentials of their surroundings for balancing real-world awareness and immersion. To address this gap, we explored 2D and 3D visual cues of the rear-seat space to notify passengers about different real-world tasks (lower armrest, take cup, close window, and hold handle) during a first-person game in VR. Results from our pilot study (n=19) show that users perceive a lower workload in the task hold handle than all other tasks. They also feel more immersed in VR after completing this task, compared to take cup and close window. Based on our findings, we propose real-world task types, synchronous visual cues, and various input and transition approaches as promising future research directions.},
keywords = {Late Breaking Work},
pubstate = {published},
tppubtype = {inproceedings}
}
Using Expressive Avatars to Increase Emotion Recognition: A Pilot Study
Natalie Hube (Mercedes-Benz AG, University of Stuttgart), Kresimir Vidackovic (Hochschule der Medien, University of Applied Sciences), Michael Sedlmair (University of Stuttgart)
Abstract | Tags: Late Breaking Work | Links:
@inproceedings{2022HubeAvatars,
title = {Using Expressive Avatars to Increase Emotion Recognition: A Pilot Study},
author = {Natalie Hube (Mercedes-Benz AG, University of Stuttgart) and Kresimir Vidackovic (Hochschule der Medien, University of Applied Sciences) and Michael Sedlmair (University of Stuttgart)},
url = {https://www.visus.uni-stuttgart.de/institut/team/arbeitsgruppe/arbeitsgruppe-prof.-sedlmair/, Website Lab
https://visvar.github.io/, Website Visvar},
doi = {10.1145/3491101.3519822},
year = {2022},
date = {2022-04-30},
abstract = {Virtual avatars are widely used for collaborating in virtual environments. Yet, often these avatars lack expressiveness to determine a state of mind. Prior work has demonstrated effective usage of determining emotions and animated lip movement through analyzing mere audio tracks of spoken words. To provide this information on a virtual avatar, we created a natural audio data set consisting of 17 audio files from which we then extracted the underlying emotion and lip movement. To conduct a pilot study, we developed a prototypical system that displays the extracted visual parameters and then maps them on a virtual avatar while playing the corresponding audio file. We tested the system with 5 participants in two conditions: (i) while seeing the virtual avatar only an audio file was played and (ii). In addition to the audio file, the extracted facial visual parameters were displayed on the virtual avatar. Our results suggest the validity of using additional visual parameters in the avatars' face as it helps to determine emotions. We conclude with a brief discussion on the outcomes and their implications on future work.},
keywords = {Late Breaking Work},
pubstate = {published},
tppubtype = {inproceedings}
}
Virtual Reality for Mind and Body: Does the Sense of Embodiment Towards a Virtual Body Affect Physical Body Awareness?
Nina Döllinger (University of Würzburg, Human-Technology Systems), Erik Wolf (University of Würzburg, Human-Computer Interaction), David Mal (University of Würzburg, Human-Computer Interaction), Nico Erdmannsdörfer (University of Würzburg, Human-Technology Systems), Mario Botsch (TU Dortmund, Computer Graphics Group), Marc Erich Latoschik (University of Würzburg, Human-Computer Interaction), Carolin Wienrich (University of Würzburg, Human-Technology Systems)
Abstract | Tags: Late Breaking Work | Links:
@inproceedings{2022DoellingerMindandBody,
title = {Virtual Reality for Mind and Body: Does the Sense of Embodiment Towards a Virtual Body Affect Physical Body Awareness?},
author = {Nina Döllinger (University of Würzburg, Human-Technology Systems) and Erik Wolf (University of Würzburg, Human-Computer Interaction) and David Mal (University of Würzburg, Human-Computer Interaction) and Nico Erdmannsdörfer (University of Würzburg, Human-Technology Systems) and Mario Botsch (TU Dortmund, Computer Graphics Group) and Marc Erich Latoschik (University of Würzburg, Human-Computer Interaction) and Carolin Wienrich (University of Würzburg, Human-Technology Systems)},
url = {https://www.mcm.uni-wuerzburg.de/mts/, Website Lab},
doi = {10.1145/3491101.3519613},
year = {2022},
date = {2022-04-30},
urldate = {2022-04-30},
abstract = {Mind-body therapies aim to improve health by combining physical and mental exercises. Recent developments tend to incorporate virtual reality (VR) into their design and execution, but there is a lack of research concerning the inclusion of virtual bodies and their effect on body awareness in these designs. In this study, 24 participants performed in-VR body awareness movement tasks in front of a virtual mirror while embodying a photorealistic, personalized avatar. Subsequently, they performed a heartbeat counting task and rated their perceived body awareness and sense of embodiment towards the avatar. We found a significant relationship between sense of embodiment and self-reported body awareness but not between sense of embodiment and heartbeat counting. Future work can build on these findings and further explore the relationship between avatar embodiment and body awareness.},
keywords = {Late Breaking Work},
pubstate = {published},
tppubtype = {inproceedings}
}
VRySmart: a Framework for Embedding Smart Devices in Virtual Reality
Akhmajon Makhsadov (Saarland University & DFKI), Donald Degraen (Saarland University & DFKI), André Zenner (Saarland University & DFKI), Felix Kosmalla (Saarland University & DFKI), Kamila Mushkina (Saarland University), Antonio Krüger (Saarland University & DFKI)
Abstract | Tags: Late Breaking Work | Links:
@inproceedings{2022MakhsadovVRySmart,
title = {VRySmart: a Framework for Embedding Smart Devices in Virtual Reality},
author = {Akhmajon Makhsadov (Saarland University & DFKI) and Donald Degraen (Saarland University & DFKI) and André Zenner (Saarland University & DFKI) and Felix Kosmalla (Saarland University & DFKI) and Kamila Mushkina (Saarland University) and Antonio Krüger (Saarland University & DFKI)},
url = {https://umtl.cs.uni-saarland.de/, Website Lab
https://twitter.com/umtl, Twitter Lab
https://youtu.be/jjV3OI1RRok, YouTube - Teaser Video
https://youtu.be/qPkUWzpyVe8, YouTube - Video Figure},
doi = {10.1145/3491101.3519717},
year = {2022},
date = {2022-04-30},
urldate = {2022-04-30},
abstract = {As immersive virtual experiences find their way into our living room entertainment, they are becoming part of our daily technological consumption. However, state-of-the-art virtual reality (VR) remains disconnected from other digital devices in our environment, such as smartphones or tablets. As context switches between acting in the virtual environment and resolving external notifications negatively influence immersion, we look towards integrating smart devices into virtual experiences. To this aim, we present the VRySmart framework. Through either optical marker tracking or simultaneous localization and mapping (SLAM), embedded smart devices can be used as VR controllers with different levels of integration while their content is incorporated into the virtual context to support the plausibility of the illusion. To investigate user impressions, we conducted a study ($N = 10$) where participants used a smartphone in four different virtual scenarios. Participants positively assessed smart device usage in VR. We conclude by framing implications for future work.},
keywords = {Late Breaking Work},
pubstate = {published},
tppubtype = {inproceedings}
}
