Find a list of our publications at CHI 2022 below. There is also a schedule highlighting our talks. Your own publication is missing? Send us an email: contact@germanhci.de
SkyPort: Investigating 3D Teleportation Methods in Virtual Environments
Andrii Matviienko (Technical University of Darmstadt), Florian Müller (LMU Munich), Martin Schmitz (Technical University of Darmstadt), Marco Fendrich (Technical University of Darmstadt), Max Mühlhäuser (Technical University of Darmstadt)
Abstract | Tags: Full Paper, Honorable Mention | Links:
@inproceedings{2022MatviienkoSkyPort,
title = {SkyPort: Investigating 3D Teleportation Methods in Virtual Environments},
author = {Andrii Matviienko (Technical University of Darmstadt) and Florian Müller (LMU Munich) and Martin Schmitz (Technical University of Darmstadt) and Marco Fendrich (Technical University of Darmstadt) and Max Mühlhäuser (Technical University of Darmstadt)},
url = {https://teamdarmstadt.de/, Website Lab
https://www.facebook.com/teamdarmstadt, Facebook Lab},
doi = {10.1145/3491102.3501983},
year = {2022},
date = {2022-04-30},
urldate = {2022-04-30},
abstract = {Teleportation has become the de facto standard of locomotion in Virtual Reality (VR) environments. However, teleportation with parabolic and linear target aiming methods is restricted to horizontal 2D planes and it is unknown how they transfer to the 3D space. In this paper, we propose six 3D teleportation methods in virtual environments based on the combination of two existing aiming methods (linear and parabolic) and three types of transitioning to a target (instant, interpolated and continuous). To investigate the performance of the proposed teleportation methods, we conducted a controlled lab experiment (N = 24) with a mid-air coin collection task to assess accuracy, efficiency and VR sickness. We discovered that the linear aiming method leads to faster and more accurate target selection. Moreover, a combination of linear aiming and instant transitioning leads to the highest efficiency and accuracy without increasing VR sickness.},
keywords = {Full Paper, Honorable Mention},
pubstate = {published},
tppubtype = {inproceedings}
}
Teleportation has become the de facto standard of locomotion in Virtual Reality (VR) environments. However, teleportation with parabolic and linear target aiming methods is restricted to horizontal 2D planes and it is unknown how they transfer to the 3D space. In this paper, we propose six 3D teleportation methods in virtual environments based on the combination of two existing aiming methods (linear and parabolic) and three types of transitioning to a target (instant, interpolated and continuous). To investigate the performance of the proposed teleportation methods, we conducted a controlled lab experiment (N = 24) with a mid-air coin collection task to assess accuracy, efficiency and VR sickness. We discovered that the linear aiming method leads to faster and more accurate target selection. Moreover, a combination of linear aiming and instant transitioning leads to the highest efficiency and accuracy without increasing VR sickness.
