We are in the process of curating a list of this year’s publications — including links to social media, lab websites, and supplemental material. Currently, we have 68 full papers, 23 LBWs, three Journal papers, one alt.chi paper, two SIG, two Case Studies, one Interactivity, one Student Game Competition, and we lead three workshops. One paper received a best paper award and 13 papers received an honorable mention.
Disclaimer: This list is not complete yet; the DOIs might not be working yet.
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Ad-Blocked Reality: Evaluating User Perceptions of Content Blocking Concepts Using Extended Reality
Christopher Katins (HU Berlin), Jannis Strecker (University of St.Gallen), Jan Hinrichs (HU Berlin), Pascal Knierim (Universität Innsbruck), Bastian Pfleging (TU Bergakademie Freiberg), Thomas Kosch (HU Berlin)
Abstract | Tags: Augmented Reality, Full Paper | Links:
@inproceedings{Katins2025AdblockedReality,
title = {Ad-Blocked Reality: Evaluating User Perceptions of Content Blocking Concepts Using Extended Reality},
author = {Christopher Katins (HU Berlin), Jannis Strecker (University of St.Gallen), Jan Hinrichs (HU Berlin), Pascal Knierim (Universität Innsbruck), Bastian Pfleging (TU Bergakademie Freiberg), Thomas Kosch (HU Berlin)},
url = {https://hcistudio.org, website
https://www.linkedin.com/in/christopher-katins/, linkedin},
doi = {10.1145/3706598.3713230},
year = {2025},
date = {2025-04-26},
urldate = {2025-04-26},
abstract = {Inspired by the concepts of diminishing reality and ad-blocking in browsers, this study investigates the perceived benefits and concerns of blocking physical, real-world content (in particular ads) through Extended Reality (XR). To understand how users perceive this concept, we first conducted a user study (N=18) with an ad-blocking prototype to gather initial insights. The results revealed a mixed willingness to adopt XR blockers, with participants appreciating aspects such as customizability, convenience, and privacy. Expected benefits included enhanced focus and reduced stress, while concerns centered on missing important information and increased feelings of isolation. Hence, we investigated the user acceptance of different ad-blocking visualizations through a follow-up online survey (N=120), comparing six concepts based on related work. The results indicate that the XR ad-blocker visualization plays a significant role in how and for what kinds of advertisements such a concept might be used, paving the path for future feedback-driven prototyping.},
keywords = {Augmented Reality, Full Paper},
pubstate = {published},
tppubtype = {inproceedings}
}
AR Cue Reliability for Interrupted Task Resumption Affects Users' Resumption Strategies and Performance
Kilian L. Bahnsen (Chair of Psychological Ergonomics, Julius-Maximilians-Universität Würzburg, Würzburg, Germany), Emma Dischinger (Chair of Psychological Ergonomics, Julius-Maximilians-Universität Würzburg, Würzburg, Germany), Tobias Grundgeiger (Chair of Psychological Ergonomics, Julius-Maximilians-Universität Würzburg, Würzburg, Germany)
Honorable MentionAbstract | Tags: Augmented Reality, Full Paper, Honorable Mention | Links:
@inproceedings{Bahnsen2025ArCue,
title = {AR Cue Reliability for Interrupted Task Resumption Affects Users' Resumption Strategies and Performance},
author = {Kilian L. Bahnsen (Chair of Psychological Ergonomics, Julius-Maximilians-Universität Würzburg, Würzburg, Germany), Emma Dischinger (Chair of Psychological Ergonomics, Julius-Maximilians-Universität Würzburg, Würzburg, Germany), Tobias Grundgeiger (Chair of Psychological Ergonomics, Julius-Maximilians-Universität Würzburg, Würzburg, Germany)},
url = {https://www.mcm.uni-wuerzburg.de/psyergo/, social media},
doi = {10.1145/3706598.3713685},
year = {2025},
date = {2025-04-26},
urldate = {2025-04-26},
abstract = {Reliable augmented reality (AR) cues can support the resumption of interrupted tasks. We investigated how sub-optimal AR cue reliability (100%, 86%, 64%, or no cue) affected users’ resumption performance and strategies. In a between-subjects experiment, 120 participants conducted a physical sorting task including interruptions, and we manipulated AR cue reliability (i.e., the AR cue was present or absent at the end of interruptions). In trials with AR cue, performance with 86% and 64% reliable AR cues was as well as with 100% reliable cues. In trials without AR cue, performance with suboptimal AR cue reliability declined but was still better than with no cue. Cue reliability affected task resumption strategies of the 86% (slow but no increase in errors) and the 64% (fast but increase in errors) reliability groups differently. Our results extend reliability research to interruptions and the observed efficiency-thoroughness trade-offs in resumption strategies provide insight for design.},
keywords = {Augmented Reality, Full Paper, Honorable Mention},
pubstate = {published},
tppubtype = {inproceedings}
}
AR You on Track? Investigating Effects of Augmented Reality Anchoring on Dual-Task Performance While Walking
Julian Rasch (LMU Munich), Matthias Wilhalm (LMU Munich), Florian Müller (TU Darmstadt), Francesco Chiossi (LMU Munich)
Abstract | Tags: Augmented Reality, Full Paper | Links:
@inproceedings{Rasch2025ArTrack,
title = {AR You on Track? Investigating Effects of Augmented Reality Anchoring on Dual-Task Performance While Walking},
author = {Julian Rasch (LMU Munich), Matthias Wilhalm (LMU Munich), Florian Müller (TU Darmstadt), Francesco Chiossi (LMU Munich)},
url = {https://www.medien.ifi.lmu.de, website
https://de.linkedin.com/company/lmu-media-informatics-group, research group linkedin
https://www.linkedin.com/in/julian-rasch, author's linkedin},
doi = {10.1145/3706598.3714258},
year = {2025},
date = {2025-04-26},
urldate = {2025-04-26},
abstract = {With the increasing spread of head-mounted displays suitable for everyday use, interaction with information becomes ubiquitous, even while walking. However, this requires constant shifts of our attention between walking and interacting with virtual information in order to fulfill both tasks. Accordingly, we need a thorough understanding of the mutual influences of walking and interacting with digital information to design safe yet effective interactions. To do so, we systematically investigate the effects of different AR anchors (head, torso, hand) and task difficulties on user experience and performance. We engage participants (N=30) in a dual-task paradigm involving a visual working memory task while walking. We assessed the impact of dual-tasking on both virtual and walking performance, and subjective evaluations of mental and physical load. Our results show that head-anchored AR content least affected walking errors while allowing for fast and accurate virtual task interaction, while hand-anchored content increased reaction times and workload.},
keywords = {Augmented Reality, Full Paper},
pubstate = {published},
tppubtype = {inproceedings}
}
Get Real With Me: Effects of Avatar Realism on Social Presence and Comfort in Augmented Reality Remote Collaboration and Self-Disclosure
Jonah-Noël Kaiser (OFFIS - Institute for Information Technology), Simon Kimmel (OFFIS - Institute for Information Technology), Eva Licht (University of Wupperta), Eric Landwehr (OFFIS - Institute for Information Technology), Fabian Hemmert (University of Wuppertal), Wilko Heuten (OFFIS - Institute for Information Technology)
Honorable MentionAbstract | Tags: Augmented Reality, Full Paper, Honorable Mention | Links:
@inproceedings{Kaiser2025GetReal,
title = {Get Real With Me: Effects of Avatar Realism on Social Presence and Comfort in Augmented Reality Remote Collaboration and Self-Disclosure},
author = {Jonah-Noël Kaiser (OFFIS - Institute for Information Technology), Simon Kimmel (OFFIS - Institute for Information Technology), Eva Licht (University of Wupperta), Eric Landwehr (OFFIS - Institute for Information Technology), Fabian Hemmert (University of Wuppertal), Wilko Heuten (OFFIS - Institute for Information Technology)},
url = {https://hci.uni-oldenburg.de/de/, website
https://www.linkedin.com/in/jonah-kaiser/, linkedin},
doi = {10.1145/3706598.3713541},
year = {2025},
date = {2025-04-26},
urldate = {2025-04-26},
abstract = {Augmented reality (AR) is poised to transform remote communication with realistic user representations authentically simulating in-person interactions in one's own environment. While increased avatar realism is beneficial in various social contexts, as it generally fosters social presence, its impact in intimate interactions is less clear, possibly creating discomfort. We explored how varying avatar realism affects social presence and comfort in AR across different social interactions. Realism preferences were established in an online survey (N=157), informing our subsequent experiment (N=42). Participants engaged in remote AR collaboration and self-disclosure tasks with avatars ranging from abstract to realistic point-cloud. Quantitative and qualitative feedback revealed that higher avatar realism generally enhances social presence and comfort, though preferences can vary. The self-disclosure task increased social presence but reduced comfort compared to the collaboration task. This research provides an empirical analysis of avatar realism, highlighting the benefits of realistic avatars in various scenarios.},
keywords = {Augmented Reality, Full Paper, Honorable Mention},
pubstate = {published},
tppubtype = {inproceedings}
}
Who is in Control? Understanding User Agency in AR-assisted Construction Assembly
Xiliu Yang (Institute for Computational Design, Construction), Prasanth Sasikumar (Augmented Human Lab), Felix Amtsberg (Institute for Computational Design, Construction), Achim Menges (Institute for Computational Design, Construction), Michael Sedlmair (Visualization Research Center), Suranga Nanayakkara (Augmented Human Lab)
Abstract | Tags: Augmented Reality, Full Paper | Links:
@inproceedings{Yang2025WhoControl,
title = {Who is in Control? Understanding User Agency in AR-assisted Construction Assembly},
author = {Xiliu Yang (Institute for Computational Design and Construction), Prasanth Sasikumar (Augmented Human Lab), Felix Amtsberg (Institute for Computational Design and Construction), Achim Menges (Institute for Computational Design and Construction), Michael Sedlmair (Visualization Research Center), Suranga Nanayakkara (Augmented Human Lab)},
doi = {10.1145/3706598.3713765},
year = {2025},
date = {2025-04-26},
urldate = {2025-04-26},
abstract = {Adaptive AR assistance can automatically trigger content to support users based on their context. Such intelligent automation offers many benefits but also alters users' degree of control, which is seldom explored in existing research. In this paper, we compare high- and low-agency control in AR-assisted construction assembly to understand the role of user agency. We designed cognitive and physical assembly scenarios and conducted a lab study (N=24), showing that low-agency control reduced mental workloads and perceived autonomy in several tasks. A follow-up domain expert study with trained carpenters (N=8) contextualised these results in an ecologically valid setting. Through semi-structured interviews, we examined the carpenters' perspectives on AR support in their daily work and the trade-offs of automating interactions. Based on these findings, we summarise key design considerations to inform future adaptive AR designs in the context of timber construction.},
keywords = {Augmented Reality, Full Paper},
pubstate = {published},
tppubtype = {inproceedings}
}