We are in the process of curating a list of this year’s publications — including links to social media, lab websites, and supplemental material. Currently, we have 68 full papers, 23 LBWs, three Journal papers, one alt.chi paper, two SIG, two Case Studies, one Interactivity, one Student Game Competition, and we lead three workshops. 13 papers received an honorable mention.
Disclaimer: This list is not complete yet; the DOIs might not be working yet.
Your publication from 2025 is missing? Please enter the details in this Google Forms and send us an email that you added a publication: contact@germanhci.de
Relatedness Technologies: An Online Compendium and Systematic Review
Christiane Wenhart (Ubiquitous Design | Experience & Interaction, University of Siegen), Ronda Ringfort-Felner (Ubiquitous Design | Experience & Interaction, University of Siegen), Torben Wallbaum (Faculty of Information, Communication, Flensburg University of Applied Sciences), Maryam Amidi (Faculty of Information, Communication, Flensburg University of Applied Sciences), Ruben Albers (Ubiquitous Design | Experience & Interaction, University of Siegen), Marc Hassenzahl (Ubiquitous Design | Experience & Interaction, University of Siegen)
Abstract | Tags: Full Paper, Meta-Research | Links:
@inproceedings{Wenhart2025RelatednessTechnologies,
title = {Relatedness Technologies: An Online Compendium and Systematic Review},
author = {Christiane Wenhart (Ubiquitous Design | Experience & Interaction, University of Siegen), Ronda Ringfort-Felner (Ubiquitous Design | Experience & Interaction, University of Siegen), Torben Wallbaum (Faculty of Information and Communication, Flensburg University of Applied Sciences), Maryam Amidi (Faculty of Information and Communication, Flensburg University of Applied Sciences), Ruben Albers (Ubiquitous Design | Experience & Interaction, University of Siegen), Marc Hassenzahl (Ubiquitous Design | Experience & Interaction, University of Siegen)},
url = {experienceandinteraction.com, website
https://core.thehxlab.com/, teaser video
linkedin.com/in/christianewenhart, linkedin},
doi = {10.1145/3706598.3714260},
year = {2025},
date = {2025-04-26},
urldate = {2025-04-26},
abstract = {Over the past decades, numerous concepts and prototypes for fostering emotional connections across distance (relatedness technologies) have been proposed. This has made it challenging for researchers and designers in Human-Computer Interaction (HCI) to maintain a comprehensive overview and effectively build on previous work. To address this, we conducted a systematic literature search (PRISMA) and collected 241 concepts and prototypes (2010-2024). We organized this corpus according to key aspects: (1) target population, (2) theoretical grounding, (3) design, (4) evaluation, and (5) ethics. Based on this, we developed the “COmpendium of RElatedness Technologies” (CORE), an open-access, searchable online database that provides researchers and practitioners with a reliable repository to inform future work. In addition, we present a systematic review of the corpus, revealing that despite its long tradition work on relatedness technologies remains characterized by limited theoretical grounding, lack of robust empirical evidence of effects, and insufficient attention to ethical considerations.},
keywords = {Full Paper, Meta-Research},
pubstate = {published},
tppubtype = {inproceedings}
}
Translating HCI Research to Broader Audiences: Motivation, Inspiration, and Critical Factors on Alternative Research Outcomes
MinYoung Yoo (School of Interactive Arts, Technology, Simon Fraser University, Surrey, British Columbia, Canada), Sophia Ppali (HCI Research Group, CYENS Centre of Excellence, Nicosia, Cyprus), William Odom (School of Interactive Arts, Technology, Simon Fraser University, Surrey, British Columbia, Canada), Yumeng Zhuang (Simon Fraser University, Surrey, British Columbia, Canada), Kritika Kritika (Computational Media Department, University of California, Santa Cruz, Santa Cruz, California, United States), Wyatt Olson (School of Art + Art History + Design, University of Washington, Seattle, Washington, United States), Catherine Wieczorek (School of Interactive Computing, Georgia Tech University , Atlanta, Georgia, United States), Heidi Biggs (School of Literature, Media,, Communication, Georgia Institute of Technology, Atlanta, Georgia, United States), Arne Berger (Computer Science, Languages, Anhalt University of Applied Sciences, Koethen, Germany), Audrey Desjardins (School of Art + Art History + Design, University of Washington, Seattle, Washington, United States), Ron Wakkary (School of Interactive Arts, Technology, Simon Fraser University, Surrey, British Columbia, Canada), Kathryn E. Ringland (Computational Media Department, University of California, Santa Cruz, Santa Cruz, California, United States)
Abstract | Tags: Full Paper, Meta-Research | Links:
@inproceedings{Yoo2025TranslatingHci,
title = {Translating HCI Research to Broader Audiences: Motivation, Inspiration, and Critical Factors on Alternative Research Outcomes},
author = {MinYoung Yoo (School of Interactive Arts and Technology, Simon Fraser University, Surrey, British Columbia, Canada), Sophia Ppali (HCI Research Group, CYENS Centre of Excellence, Nicosia, Cyprus), William Odom (School of Interactive Arts and Technology, Simon Fraser University, Surrey, British Columbia, Canada), Yumeng Zhuang (Simon Fraser University, Surrey, British Columbia, Canada), Kritika Kritika (Computational Media Department, University of California, Santa Cruz, Santa Cruz, California, United States), Wyatt Olson (School of Art + Art History + Design, University of Washington, Seattle, Washington, United States), Catherine Wieczorek (School of Interactive Computing, Georgia Tech University , Atlanta, Georgia, United States), Heidi Biggs (School of Literature, Media, and Communication, Georgia Institute of Technology, Atlanta, Georgia, United States), Arne Berger (Computer Science and Languages, Anhalt University of Applied Sciences, Koethen, Germany), Audrey Desjardins (School of Art + Art History + Design, University of Washington, Seattle, Washington, United States), Ron Wakkary (School of Interactive Arts and Technology, Simon Fraser University, Surrey, British Columbia, Canada), Kathryn E. Ringland (Computational Media Department, University of California, Santa Cruz, Santa Cruz, California, United States)},
url = {www.arneberger.net, website
https://bsky.app/profile/arneberger.bsky.social, bsky},
doi = {10.1145/3706598.3713884},
year = {2025},
date = {2025-04-26},
urldate = {2025-04-26},
abstract = {Alternative Research Outcomes (AROs) are research outcomes that go beyond traditional academic publications, taking diverse forms such as documentaries, DIY tutorials, or exhibitions. With growing recognition of the need for more inclusive and contextually appropriate research dissemination, AROs are particularly relevant in HCI and design research. Yet, little has been discussed on why it is important to work on AROs. When do we choose AROs over traditional outputs? What can be learned from their creation, and how do they shape both the research process and its outcomes? Through the analysis of seven case studies, we demonstrate how AROs emerge organically throughout the research timeline, adapting to diverse audience needs and disseminating insights that often extend beyond the research goals. Our work contributes to the understanding of AROs' role in creating more fluid and inclusive dissemination practices, enabling HCI researchers to engage broader audiences and sustain the relevance of their work.},
keywords = {Full Paper, Meta-Research},
pubstate = {published},
tppubtype = {inproceedings}
}