We are in the process of curating a list of this year’s publications — including links to social media, lab websites, and supplemental material. Currently, we have 65 full papers, 22 LBWs, three Journal papers, one alt.chi paper, two SIG, two Case Studies, one Interactivity, one Student Game Competition, and we lead two workshops. 13 papers received an honorable mention.
Disclaimer: This list is not complete yet; the DOIs might not be working yet.
Your publication from 2025 is missing? Please enter the details in this Google Forms and send us an email that you added a publication: contact@germanhci.de
Research Products and Time: When, For How Long, And Then What?
Arne Berger (Computer Science, Languages, Anhalt University of Applied Sciences, Koethen, Germany), Stephan Hildebrandt (Anhalt University of Applied Sciences, Koethen, Germany), Albrecht Kurze (Computer Science, Chair Media Informatics, Chemnitz University of Technology, Chemnitz, Germany), William Odom (School of Interactive Arts, Technology, Simon Fraser University, Surrey, British Columbia, Canada), Tom Jenkins (IT University of Copenhagen, Copenhagen, Denmark), James Pierce (School of Art + Art History + Design, University of Washington Seattle, Seattle, Washington, United States), David Chatting (Open Lab, Newcastle University, Newcastle upon Tyne, Tyne, Wear, United Kingdom), Doenja Oogjes (Industrial Design, Eindhoven University of Technology, Eindhoven, Netherlands), Sara Nabil (iStudio Lab, Queen's University, Kingston, Ontario, Canada),Andy Boucher (Interaction Research Studio, Northumbria University, London, United Kingdom, William Gaver (Interaction Research Studio, Northumbria University, London, United Kingdom
Abstract | Tags: Workshop | Links:
@inproceedings{Berger2025ResearchProducts,
title = {Research Products and Time: When, For How Long, And Then What?},
author = {Arne Berger (Computer Science and Languages, Anhalt University of Applied Sciences, Koethen, Germany), Stephan Hildebrandt (Anhalt University of Applied Sciences, Koethen, Germany), Albrecht Kurze (Computer Science, Chair Media Informatics, Chemnitz University of Technology, Chemnitz, Germany), William Odom (School of Interactive Arts and Technology, Simon Fraser University, Surrey, British Columbia, Canada), Tom Jenkins (IT University of Copenhagen, Copenhagen, Denmark), James Pierce (School of Art + Art History + Design, University of Washington Seattle, Seattle, Washington, United States), David Chatting (Open Lab, Newcastle University, Newcastle upon Tyne, Tyne and Wear, United Kingdom), Doenja Oogjes (Industrial Design, Eindhoven University of Technology, Eindhoven, Netherlands), Sara Nabil (iStudio Lab, Queen's University, Kingston, Ontario, Canada),Andy Boucher (Interaction Research Studio, Northumbria University, London, United Kingdom, William Gaver (Interaction Research Studio, Northumbria University, London, United Kingdom},
url = {www.arneberger.net, website
https://bsky.app/profile/arneberger.bsky.social, bsky},
doi = {10.1145/3706599.3706709},
year = {2025},
date = {2025-04-26},
urldate = {2025-04-26},
abstract = {This workshop focuses on the temporal dimensions of Research through Design (RtD) in Human-Computer Interaction. Building on the success of previous objects of design workshops at CHI, it explores how time impacts the creation, evolution, and deployment of design artifacts. Participants will discuss long-term and unconventional deployments, addressing methodological, ethical, and organizational challenges. Through hands-on, studio-style critique and collaborative sessions, the workshop aims to generate insights into how temporal aspects of design contribute to knowledge production. The event will also initiate long-term design deployments, with findings to be reported at a follow-up workshop in 2026, marking the 10th anniversary of this series.},
keywords = {Workshop},
pubstate = {published},
tppubtype = {inproceedings}
}
Scaling Distributed Collaboration in Mixed Reality
Adélaïde Genay (University of Melbourne), Brandon Syiem (University of Sydney), Emily Wong (University of Melbourne), Tiare Feuchtner (Konstanz University), Jarrod Knibbe (The University of Queensland), Jens Emil Grønbaek (Aarhus University), Eduardo Velloso (University of Sydney)
Abstract | Tags: Workshop | Links:
@inproceedings{Genay2025ScalingDistributed,
title = {Scaling Distributed Collaboration in Mixed Reality},
author = {Adélaïde Genay (University of Melbourne), Brandon Syiem (University of Sydney), Emily Wong (University of Melbourne), Tiare Feuchtner (Konstanz University), Jarrod Knibbe (The University of Queensland), Jens Emil Grønbaek (Aarhus University), Eduardo Velloso (University of Sydney)},
url = {https://hci.uni-konstanz.de/, website
https://www.linkedin.com/company/hci-konstanz/, linkedin},
doi = {10.1145/3706599.3706722},
year = {2025},
date = {2025-04-26},
urldate = {2025-04-26},
abstract = {Distributed collaboration in Mixed Reality (MR) promises to revolutionise how people connect across different physical environments, offering experiences akin to face-to-face interactions. However, previous work has mostly focused on enabling this vision in overly simplified settings such as with only two users interacting in identical distributed environments. Scaling current systems to work with large groups and for common real-life scenarios is a persistent challenge that requires addressing multiple tensions. We identified six challenges: 1) supporting locally congruent actions from heterogeneous remote spaces, 2) communicating accurate user behaviours through virtual representation instead of physical bodies, 3) facilitating organic group interactions within limited physical space, 4) maintaining conversational dynamics even in asynchronous exchanges, 5) providing equal access to physical objects for all participants, and 6) enabling efficient task switching within a complex ecology of applications, devices, and accessibility needs. This workshop aims to gather researchers and practitioners to explore actionable strategies for resolving these challenges. Through a mix of presentations, hands-on activities, and group discussions, participants will generate new ideas and develop a research agenda to articulate the future of MR collaboration systems. The workshop outcomes will include a list of concrete next steps for the community to bring distributed MR collaboration at scale.},
keywords = {Workshop},
pubstate = {published},
tppubtype = {inproceedings}
}