Keep it Short: A Comparison of Voice Assistants’ Response Behavior
Room: 290Voice assistants (VAs) are present in homes, smartphones, and cars. They allow users to perform tasks without graphical or tactile… Continue Reading
Voice assistants (VAs) are present in homes, smartphones, and cars. They allow users to perform tasks without graphical or tactile… Continue Reading
Virtual avatars are widely used for collaborating in virtual environments. Yet, often these avatars lack expressiveness to determine a state… Continue Reading
Accessibility research aims to aid humans that experience minor or major disabilities and conditions. However, researchers might have limited exposure… Continue Reading
Social media (SM) is a popular accessible form of smart memory vaults. Prior work shows that users are still unable… Continue Reading
Smartwatches and fitness trackers integrate different sensors from inertial measurement units to heart rate sensors in a very compact and… Continue Reading
Technological objects present themselves as necessary, only to become obsolete faster than ever before. This phenomenon has led to a… Continue Reading
Micro-mobility is becoming a more popular means of transportation. However, this increased popularity brings its challenges. In particular, the accident… Continue Reading
Augmented reality (AR) has a diverse range of applications, including language teaching. When studying a foreign language, one of the… Continue Reading
In this paper, we present PriCheck, a browser extension that provides privacy-relevant information about smart devices (e.g., in an online… Continue Reading
Connecting digital information with the physical is one of the essential ideas of tangible user interfaces. The design of the… Continue Reading
Mind-body therapies aim to improve health by combining physical and mental exercises. Recent developments tend to incorporate virtual reality (VR)… Continue Reading
Soft robotics uses soft, flexible materials and elastic actuation mechanisms to create systems that are more adaptable and tolerant to… Continue Reading
Social interactions are multisensory experiences. However, it is not well understood how technology-mediated smell can support social interactions, especially in… Continue Reading
Running a business without having a website is nearly impossible nowadays. Most business owners use content managements systems to manage… Continue Reading
While natural language interfaces (NLIs) are increasingly utilized to simplify the interaction with data visualization tools, improving and adapting the… Continue Reading
Pair-learning is beneficial for learning outcome, motivation, and social presence, and so is virtual reality (VR) by increasing immersion, engagement,… Continue Reading
Cross-reality systems empower users to transition along the reality-virtuality continuum or collaborate with others experiencing different manifestations of it. However,… Continue Reading
Virtual Reality (VR) bicycle simulations aim to recreate the feeling of riding a bicycle and are commonly used in many… Continue Reading
Immersive interactive technologies such as virtual reality (VR) have the potential to foster well-being. While VR applications have been successfully… Continue Reading
Providing haptic feedback in virtual reality to make the experience more realistic has become a strong focus of research in… Continue Reading
Teleportation has become the de facto standard of locomotion in Virtual Reality (VR) environments. However, teleportation with parabolic and linear… Continue Reading
In HCI, there has been a push towards open science, but to date, this has not happened consistently for HCI… Continue Reading
Technology research for neurodivergent conditions is largely shaped by research aims which privilege neuro-normative outcomes. As such, there is an… Continue Reading
Digital eye strain (DES), caused by prolonged exposure to digital screens, stresses the visual system and negatively affects users’ well-being… Continue Reading
The ongoing Covid-19 pandemic has impacted our everyday lives and demands everyone to take countermeasures such as wearing masks or… Continue Reading
With non-Euclidean spaces, Virtual Reality (VR) experiences can overcome the limitations of physical space by using overlapping virtual rooms. However,… Continue Reading
Home assistants are becoming a widespread product, but they mostly come as a compact device and offer very few customization… Continue Reading
Virtual Reality (VR) can be used to create immersive infotainment experiences for car passengers. However, not much is known about… Continue Reading
Visitors in smart homes might want to use certain device features, as far as permitted by the device owner (e.g.,… Continue Reading
As immersive virtual experiences find their way into our living room entertainment, they are becoming part of our daily technological… Continue Reading
Since the COVID-19 pandemics, we have witnessed an increase in online worship services. Nevertheless, HCI has little insight into how… Continue Reading
A major challenge in remote meetings is that awareness cues, such as gaze, become degraded despite playing a crucial role… Continue Reading
Modern games make creative use of First- and Third-person perspectives (FPP and TPP) to allow the player to explore virtual… Continue Reading
The COVID-19 pandemic created unprecedented questions for touch-based public displays regarding hygiene, risks, and general awareness. We study how people… Continue Reading
Cycling has become increasingly popular as a means of transportation. However, cyclists remain a highly vulnerable group of road users.… Continue Reading
Automated vehicles are expected to substitute driver-pedestrian communication via LED strips or displays. This communication is expected to improve trust… Continue Reading
The ongoing Covid-19 pandemic has impacted our everyday lives and demands everyone to take countermeasures such as wearing masks or… Continue Reading