Reducing Virtual Reality Sickness for Cyclists in VR Bicycle Simulators
Room: 290Virtual Reality (VR) bicycle simulations aim to recreate the feeling of riding a bicycle and are commonly used in many… Continue Reading
Virtual Reality (VR) bicycle simulations aim to recreate the feeling of riding a bicycle and are commonly used in many… Continue Reading
Immersive interactive technologies such as virtual reality (VR) have the potential to foster well-being. While VR applications have been successfully… Continue Reading
Providing haptic feedback in virtual reality to make the experience more realistic has become a strong focus of research in… Continue Reading
Teleportation has become the de facto standard of locomotion in Virtual Reality (VR) environments. However, teleportation with parabolic and linear… Continue Reading
In HCI, there has been a push towards open science, but to date, this has not happened consistently for HCI… Continue Reading
Technology research for neurodivergent conditions is largely shaped by research aims which privilege neuro-normative outcomes. As such, there is an… Continue Reading
Digital eye strain (DES), caused by prolonged exposure to digital screens, stresses the visual system and negatively affects users’ well-being… Continue Reading
The ongoing Covid-19 pandemic has impacted our everyday lives and demands everyone to take countermeasures such as wearing masks or… Continue Reading
With non-Euclidean spaces, Virtual Reality (VR) experiences can overcome the limitations of physical space by using overlapping virtual rooms. However,… Continue Reading
Home assistants are becoming a widespread product, but they mostly come as a compact device and offer very few customization… Continue Reading
Virtual Reality (VR) can be used to create immersive infotainment experiences for car passengers. However, not much is known about… Continue Reading
Visitors in smart homes might want to use certain device features, as far as permitted by the device owner (e.g.,… Continue Reading
As immersive virtual experiences find their way into our living room entertainment, they are becoming part of our daily technological… Continue Reading
Since the COVID-19 pandemics, we have witnessed an increase in online worship services. Nevertheless, HCI has little insight into how… Continue Reading
A major challenge in remote meetings is that awareness cues, such as gaze, become degraded despite playing a crucial role… Continue Reading
Modern games make creative use of First- and Third-person perspectives (FPP and TPP) to allow the player to explore virtual… Continue Reading
The COVID-19 pandemic created unprecedented questions for touch-based public displays regarding hygiene, risks, and general awareness. We study how people… Continue Reading
Cycling has become increasingly popular as a means of transportation. However, cyclists remain a highly vulnerable group of road users.… Continue Reading
Automated vehicles are expected to substitute driver-pedestrian communication via LED strips or displays. This communication is expected to improve trust… Continue Reading
The ongoing Covid-19 pandemic has impacted our everyday lives and demands everyone to take countermeasures such as wearing masks or… Continue Reading
With non-Euclidean spaces, Virtual Reality (VR) experiences can overcome the limitations of physical space by using overlapping virtual rooms. However,… Continue Reading
Home assistants are becoming a widespread product, but they mostly come as a compact device and offer very few customization… Continue Reading
Virtual Reality (VR) can be used to create immersive infotainment experiences for car passengers. However, not much is known about… Continue Reading
Visitors in smart homes might want to use certain device features, as far as permitted by the device owner (e.g.,… Continue Reading
As immersive virtual experiences find their way into our living room entertainment, they are becoming part of our daily technological… Continue Reading
Since the COVID-19 pandemics, we have witnessed an increase in online worship services. Nevertheless, HCI has little insight into how… Continue Reading
A major challenge in remote meetings is that awareness cues, such as gaze, become degraded despite playing a crucial role… Continue Reading
While systems that use Artificial Intelligence (AI) are increasingly becoming part of everyday technology use, we do not fully understand… Continue Reading
We present STRAIDE, a string-actuated interactive display environment that allows to explore the promising potential of shape-changing interfaces for casual… Continue Reading
Haptic Feedback is essential for lifelike Virtual Reality (VR) experiences. To provide a wide range of matching sensations of being… Continue Reading
A significant drawback of text passwords for end-user authentication is password reuse. We propose a novel approach to detect password… Continue Reading
From zooming on smartphones and mid-air gestures to deformable user interfaces, thumb-index pinching grips are used in many interaction techniques.… Continue Reading
We investigate opportunities and challenges of running virtual reality (VR) studies remotely. Today, many consumers own head-mounted displays (HMDs), allowing… Continue Reading
Future offices are likely reshaped by Augmented Reality (AR) extending the display space while maintaining awareness of surroundings, and thus… Continue Reading