Proxemics for Human-Agent Interaction in Augmented Reality
Room: 291Augmented Reality (AR) embeds virtual content in physical spaces, including virtual agents that are known to exert a social presence… Continue Reading
Augmented Reality (AR) embeds virtual content in physical spaces, including virtual agents that are known to exert a social presence… Continue Reading
Whilst imbuing robots and voice assistants with personality has been found to positively impact user experience, little is known about… Continue Reading
Social interactions are an essential part of many digital games, and provide benefits to players; however, problematic social interactions also… Continue Reading
Visuo-haptic illusions are a method to expand proxy-based interactions in VR by introducing unnoticeable discrepancies between the virtual and real… Continue Reading
Users avoid engaging with privacy policies because they are lengthy and complex, making it challenging to retrieve relevant information. In… Continue Reading
Textile interfaces enable designers to integrate unobtrusive media and smart home controls into furniture such as sofas. While the technical… Continue Reading
Personal fabrication is made more accessible through repositories like Thingiverse, as they replace modeling with retrieval. However, they require users… Continue Reading
Any active entity that shares space with people is interpreted as a social actor. Based on this notion, we explore… Continue Reading
Analysis of human motion data can reveal valuable insights about the utilization of space and interaction of humans with their… Continue Reading
The nascent field of mixed reality is seeing an ever-increasing need for user studies and field evaluation, which are particularly… Continue Reading
Research on social robots in care has often focused on either the care recipients or the technology itself, neglecting the… Continue Reading
Social Media (SM) has shown that we adapt our communication and disclosure behaviors to available technological opportunities. Head-mounted Augmented Reality… Continue Reading
Skin is a promising interaction medium and has been widely explored for mobile, and expressive interaction. Recent research in HCI… Continue Reading
We investigate how multiple sliders with and without feedforward visualizations influence users' control of generative models. In an online study… Continue Reading
Current research in augmented, virtual, and mixed reality (XR) reveals a lack of tool support for designing and, in particular,… Continue Reading
We present Print-A-Sketch, an open-source handheld printer prototype for sketching circuits and sensors. Print-A-Sketch combines desirable properties from free-hand sketching… Continue Reading
We present FoolProofJoint, a software tool that simplifies the assembly of laser-cut 3D models and reduces the risk of erroneous… Continue Reading
Advances in speech recognition, language processing and natural interaction have led to an increased industrial and academic interest. While the… Continue Reading
Voice assistants (VAs) are present in homes, smartphones, and cars. They allow users to perform tasks without graphical or tactile… Continue Reading
Pair-learning is beneficial for learning outcome, motivation, and social presence, and so is virtual reality (VR) by increasing immersion, engagement,… Continue Reading
Cross-reality systems empower users to transition along the reality-virtuality continuum or collaborate with others experiencing different manifestations of it. However,… Continue Reading
Virtual Reality (VR) bicycle simulations aim to recreate the feeling of riding a bicycle and are commonly used in many… Continue Reading
Immersive interactive technologies such as virtual reality (VR) have the potential to foster well-being. While VR applications have been successfully… Continue Reading
Providing haptic feedback in virtual reality to make the experience more realistic has become a strong focus of research in… Continue Reading
Teleportation has become the de facto standard of locomotion in Virtual Reality (VR) environments. However, teleportation with parabolic and linear… Continue Reading
Technology research for neurodivergent conditions is largely shaped by research aims which privilege neuro-normative outcomes. As such, there is an… Continue Reading
Modern games make creative use of First- and Third-person perspectives (FPP and TPP) to allow the player to explore virtual… Continue Reading
The COVID-19 pandemic created unprecedented questions for touch-based public displays regarding hygiene, risks, and general awareness. We study how people… Continue Reading
Cycling has become increasingly popular as a means of transportation. However, cyclists remain a highly vulnerable group of road users.… Continue Reading
Automated vehicles are expected to substitute driver-pedestrian communication via LED strips or displays. This communication is expected to improve trust… Continue Reading
While systems that use Artificial Intelligence (AI) are increasingly becoming part of everyday technology use, we do not fully understand… Continue Reading
We present STRAIDE, a string-actuated interactive display environment that allows to explore the promising potential of shape-changing interfaces for casual… Continue Reading
Haptic Feedback is essential for lifelike Virtual Reality (VR) experiences. To provide a wide range of matching sensations of being… Continue Reading
A significant drawback of text passwords for end-user authentication is password reuse. We propose a novel approach to detect password… Continue Reading
From zooming on smartphones and mid-air gestures to deformable user interfaces, thumb-index pinching grips are used in many interaction techniques.… Continue Reading
Future offices are likely reshaped by Augmented Reality (AR) extending the display space while maintaining awareness of surroundings, and thus… Continue Reading